AssetRef<T>
Namespace: Murder.Utilities
Assembly: Murder.dll
public sealed struct AssetRef<T>
⭐ Constructors
public AssetRef<T>(Guid guid)
Parameters
guid
Guid
⭐ Properties
Asset
public T Asset { get; }
Returns
T
Empty
public static AssetRef<T> Empty { get; }
Returns
AssetRef<T>
Guid
public readonly Guid Guid;
Returns
Guid
HasValue
public bool HasValue { get; }
Returns
bool
TryAsset
public T TryAsset { get; }
Returns
T
⚡