FadeScreenWithSolidColorSystem
Namespace: Murder.Systems
Assembly: Murder.dll
public class FadeScreenWithSolidColorSystem : IUpdateSystem, ISystem, IReactiveSystem, IMurderRenderSystem, IRenderSystem
System responsible for fading in and out entities. This is not responsible for the screen fade transition.
Implements: IUpdateSystem, ISystem, IReactiveSystem, IMurderRenderSystem, IRenderSystem
⭐ Constructors
public FadeScreenWithSolidColorSystem()
⭐ Methods
Draw(RenderContext, Context)
public virtual void Draw(RenderContext render, Context context)
Parameters
render
RenderContext
context
Context
OnAdded(World, ImmutableArray)
public virtual void OnAdded(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnModified(World, ImmutableArray)
public virtual void OnModified(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnRemoved(World, ImmutableArray)
public virtual void OnRemoved(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
Update(Context)
public virtual void Update(Context context)
Parameters
context
Context
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