TriggerPhysicsSystem

Namespace: Murder.Systems.Physics
Assembly: Murder.dll

public class TriggerPhysicsSystem : IReactiveSystem, ISystem

Implements: IReactiveSystem, ISystem

⭐ Constructors

public TriggerPhysicsSystem()

⭐ Methods

OnActivated(World, ImmutableArray)

public virtual void OnActivated(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

OnAdded(World, ImmutableArray)

public virtual void OnAdded(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

OnDeactivated(World, ImmutableArray)

public virtual void OnDeactivated(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

OnModified(World, ImmutableArray)

public virtual void OnModified(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

OnRemoved(World, ImmutableArray)

public virtual void OnRemoved(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>