SpriteEventDataManagerAsset
Namespace: Murder.Editor.Assets
Assembly: Murder.dll
public class SpriteEventDataManagerAsset : GameAsset
Implements: GameAsset
⭐ Constructors
public SpriteEventDataManagerAsset()
⭐ Properties
CanBeCreated
public virtual bool CanBeCreated { get; }
Returns
bool
CanBeDeleted
public virtual bool CanBeDeleted { get; }
Returns
bool
CanBeRenamed
public virtual bool CanBeRenamed { get; }
Returns
bool
CanBeSaved
public virtual bool CanBeSaved { get; }
Returns
bool
EditorColor
public virtual Vector4 EditorColor { get; }
Returns
Vector4
EditorFolder
public virtual string EditorFolder { get; }
Use GameDataManager.SKIP_CHAR to hide this in the editor.
Returns
string
Events
public ImmutableDictionary<TKey, TValue> Events { get; private set; }
Returns
ImmutableDictionary<TKey, TValue>
FileChanged
public bool FileChanged { get; public set; }
Returns
bool
FilePath
public string FilePath { get; public set; }
Returns
string
Guid
public Guid Guid { get; protected set; }
Returns
Guid
Icon
public virtual char Icon { get; }
Returns
char
IsStoredInSaveData
public virtual bool IsStoredInSaveData { get; }
Returns
bool
Name
public string Name { get; public set; }
Returns
string
Rename
public bool Rename { get; public set; }
Returns
bool
SaveLocation
public virtual string SaveLocation { get; }
Returns
string
StoreInDatabase
public virtual bool StoreInDatabase { get; }
Returns
bool
TaggedForDeletion
public bool TaggedForDeletion;
Returns
bool
⭐ Methods
OnModified()
protected virtual void OnModified()
DeleteSprite(Guid)
public bool DeleteSprite(Guid spriteId)
Delete tracking of a particular sprite.
Parameters
spriteId
Guid
Returns
bool
Duplicate(string)
public GameAsset Duplicate(string name)
Parameters
name
string
Returns
GameAsset
AssetsToBeSaved()
public List<T> AssetsToBeSaved()
Returns
List<T>
GetOrCreate(Guid)
public SpriteEventData GetOrCreate(Guid spriteId)
Parameters
spriteId
Guid
Returns
SpriteEventData
GetSimplifiedName()
public string GetSimplifiedName()
Returns
string
GetSplitNameWithEditorPath()
public String[] GetSplitNameWithEditorPath()
Returns
string[]
AfterDeserialized()
public virtual void AfterDeserialized()
MakeGuid()
public void MakeGuid()
TrackAssetOnSave(Guid)
public void TrackAssetOnSave(Guid g)
Parameters
g
Guid
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