IgnoreUntilComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct IgnoreUntilComponent : IComponent
Useful for tagging an entity for some systems until X time
Implements: IComponent
⭐ Constructors
public IgnoreUntilComponent(float until)
Parameters
until
float
⭐ Properties
Until
public readonly float Until;
When to remove this component. A negative value will never be automatically removed.
Returns
float
⚡