IgnoreUntilComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct IgnoreUntilComponent : IComponent

Useful for tagging an entity for some systems until X time

Implements: IComponent

⭐ Constructors

public IgnoreUntilComponent(float until)

Parameters
until float

⭐ Properties

Until

public readonly float Until;

When to remove this component. A negative value will never be automatically removed.

Returns
float