OnlyPersistThisComponentForEntityOnSaveAttribute

Namespace: Murder.Attributes
Assembly: Murder.dll

public class OnlyPersistThisComponentForEntityOnSaveAttribute : Attribute

This gets rather complicated, but this will persist only one component for the entity in the save. These are for cases that we want to persist an entity id for an entity with a specific property, e.g. the player.

Implements: Attribute

⭐ Constructors

public OnlyPersistThisComponentForEntityOnSaveAttribute()

⭐ Properties

TypeId

public virtual Object TypeId { get; }

Returns
Object