OnlyPersistThisComponentForEntityOnSaveAttribute
Namespace: Murder.Attributes
Assembly: Murder.dll
public class OnlyPersistThisComponentForEntityOnSaveAttribute : Attribute
This gets rather complicated, but this will persist only one component for the entity in the save. These are for cases that we want to persist an entity id for an entity with a specific property, e.g. the player.
Implements: Attribute
⭐ Constructors
public OnlyPersistThisComponentForEntityOnSaveAttribute()
⭐ Properties
TypeId
public virtual Object TypeId { get; }
Returns
Object
⚡