AfterInteractRule
Namespace: Murder.Components
Assembly: Murder.dll
public sealed enum AfterInteractRule : Enum, IComparable, ISpanFormattable, IFormattable, IConvertible
Implements: Enum, IComparable, ISpanFormattable, IFormattable, IConvertible
⭐ Properties
Always
public static const AfterInteractRule Always;
Always interact whenever the rule gets triggered (added or modified).
Returns
AfterInteractRule
InteractOnlyOnce
public static const AfterInteractRule InteractOnlyOnce;
Returns
AfterInteractRule
InteractOnReload
public static const AfterInteractRule InteractOnReload;
Instead of removing this component once triggered, this will only disable it.
Returns
AfterInteractRule
RemoveEntity
public static const AfterInteractRule RemoveEntity;
Instead of removing this component once triggered, this will remove the entity.
Returns
AfterInteractRule
⚡