AfterInteractRule

Namespace: Murder.Components
Assembly: Murder.dll

public sealed enum AfterInteractRule : Enum, IComparable, ISpanFormattable, IFormattable, IConvertible

Implements: Enum, IComparable, ISpanFormattable, IFormattable, IConvertible

⭐ Properties

Always

public static const AfterInteractRule Always;

Always interact whenever the rule gets triggered (added or modified).

Returns
AfterInteractRule

InteractOnlyOnce

public static const AfterInteractRule InteractOnlyOnce;

Returns
AfterInteractRule

InteractOnReload

public static const AfterInteractRule InteractOnReload;

Instead of removing this component once triggered, this will only disable it.

Returns
AfterInteractRule

RemoveEntity

public static const AfterInteractRule RemoveEntity;

Instead of removing this component once triggered, this will remove the entity.

Returns
AfterInteractRule