Map

Namespace: Murder.Core
Assembly: Murder.dll

public class Map

⭐ Constructors

public Map(int width, int height)

Parameters
width int
height int

⭐ Properties

Height

public readonly int Height;

Returns
int

Width

public readonly int Width;

Returns
int

⭐ Methods

HasCollision(int, int, int)

public bool HasCollision(int x, int y, int layer)

Parameters
x int
y int
layer int

Returns
bool

HasCollision(int, int, int, int, int)

public bool HasCollision(int x, int y, int width, int height, int mask)

Parameters
x int
y int
width int
height int
mask int

Returns
bool

HasLineOfSight(Point, Point, bool, int)

public bool HasLineOfSight(Point start, Point end, bool excludeEdges, int blocking)

A fast Line of Sight check It is not exact by any means, just tries to draw A line of tiles between start and end.

Parameters
start Point

end Point

excludeEdges bool

blocking int

Returns
bool

IsInsideGrid(int, int)

public bool IsInsideGrid(int x, int y)

Parameters
x int
y int

Returns
bool

IsObstacle(Point)

public bool IsObstacle(Point p)

Parameters
p Point

Returns
bool

IsObstacleOrBlockVision(Point)

public bool IsObstacleOrBlockVision(Point p)

Parameters
p Point

Returns
bool

GetStaticCollisions(IntRectangle)

public IEnumerable<T> GetStaticCollisions(IntRectangle rect)

Parameters
rect IntRectangle

Returns
IEnumerable<T>

FloorAt(Point)

public int FloorAt(Point p)

Parameters
p Point

Returns
int

GetCollision(int, int)

public int GetCollision(int x, int y)

Parameters
x int
y int

Returns
int

WeightAt(Point)

public int WeightAt(Point p)

Parameters
p Point

Returns
int

WeightAt(int, int)

public int WeightAt(int x, int y)

Parameters
x int
y int

Returns
int

GetGridMap(int, int)

public MapTile GetGridMap(int x, int y)

Parameters
x int
y int

Returns
MapTile

HasCollisionAt(IntRectangle, int)

public T? HasCollisionAt(IntRectangle rect, int mask)

Parameters
rect IntRectangle
mask int

Returns
T?

HasCollisionAt(int, int, int, int, int)

public T? HasCollisionAt(int x, int y, int width, int height, int mask)

Check for collision using tiles coordinates.

Parameters
x int
y int
width int
height int
mask int

Returns
T?

SetFloorAt(IntRectangle, int)

public void SetFloorAt(IntRectangle rect, int type)

Parameters
rect IntRectangle
type int

SetFloorAt(int, int, int)

public void SetFloorAt(int x, int y, int type)

Parameters
x int
y int
type int

SetOccupiedAsCarve(IntRectangle, bool, bool, bool, int)

public void SetOccupiedAsCarve(IntRectangle rect, bool blockVision, bool isObstacle, bool isClearPath, int weight)

Parameters
rect IntRectangle
blockVision bool
isObstacle bool
isClearPath bool
weight int

SetOccupiedAsStatic(int, int, int)

public void SetOccupiedAsStatic(int x, int y, int layer)

Parameters
x int
y int
layer int

SetUnoccupiedCarve(IntRectangle, bool, bool, int)

public void SetUnoccupiedCarve(IntRectangle rect, bool blockVision, bool isObstacle, int weight)

Parameters
rect IntRectangle
blockVision bool
isObstacle bool
weight int