FadeTransitionComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct FadeTransitionComponent : IComponent

For now, this will only fade out aseprite components.

Implements: IComponent

⭐ Constructors

public FadeTransitionComponent(float duration, float startAlpha, float targetAlpha, bool destroyOnEnd)

Parameters
duration float
startAlpha float
targetAlpha float
destroyOnEnd bool

public FadeTransitionComponent(float duration, float startAlpha, float targetAlpha)

Parameters
duration float
startAlpha float
targetAlpha float

⭐ Properties

DestroyEntityOnEnd

public readonly bool DestroyEntityOnEnd;

Returns
bool

Duration

public readonly float Duration;

Fade duration in seconds.

Returns
float

StartAlpha

public readonly float StartAlpha;

Returns
float

StartTime

public readonly float StartTime;

Returns
float

TargetAlpha

public readonly float TargetAlpha;

Returns
float