StopMusicInteraction
Namespace: Murder.Interactions
Assembly: Murder.dll
public sealed struct StopMusicInteraction : IInteraction
Implements: IInteraction
⭐ Constructors
public StopMusicInteraction()
⭐ Properties
ExceptFor
public readonly T? ExceptFor;
TODO: We might replace this with a "category" of sounds we want to exclude/include in the stop. I will wait until we need that first.
Returns
T?
FadeOut
public readonly bool FadeOut;
Returns
bool
Music
public readonly T? Music;
Returns
T?
⭐ Methods
Interact(World, Entity, Entity)
public virtual void Interact(World world, Entity interactor, Entity interacted)
Parameters
world
World
interactor
Entity
interacted
Entity
⚡