WatchAttribute
Namespace: Bang.Systems
Assembly: Bang.dll
public class WatchAttribute : Attribute
Indicates a watcher attribute for a system. This must be implemented by all the systems that inherit IReactiveSystem.
Implements: Attribute
⭐ Constructors
public WatchAttribute(Type[] types)
Creates a new WatchAttribute with a set of target types.
Parameters
types
Type[]
⭐ Properties
TypeId
public virtual Object TypeId { get; }
Returns
Object
Types
public Type[] Types { get; }
System will target all the entities that has all this set of components.
Returns
Type[]
⚡