TetherPoint

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct TetherPoint

Represents a single tether point for an entity.

⭐ Constructors

public TetherPoint(int target, float distance, float maxAngleDeviation, float snapDistance)

Parameters
target int
distance float
maxAngleDeviation float
snapDistance float

⭐ Properties

Length

public readonly float Length;

The desired distance from the tether target.

Returns
float

MaxAngleDeviation

public readonly float MaxAngleDeviation;

The maximum allowable angle deviation from the target's facing direction.

Returns
float

SnapDistance

public readonly float SnapDistance;

The distance at which the entity snaps to the tether target.

Returns
float

Target

public readonly int Target;

The entity ID of the tether target.

Returns
int