Circle
Namespace: Murder.Core.Geometry
Assembly: Murder.dll
public sealed struct Circle
⭐ Constructors
public Circle(float radius)
Parameters
radius
float
public Circle(float x, float y, float radius)
Parameters
x
float
y
float
radius
float
⭐ Properties
Radius
public readonly float Radius;
Returns
float
X
public readonly float X;
Returns
float
Y
public readonly float Y;
Returns
float
⭐ Methods
Contains(Point)
public bool Contains(Point point)
Parameters
point
Point
Returns
bool
Contains(Vector2)
public bool Contains(Vector2 vector2)
Parameters
vector2
Vector2
Returns
bool
AddPosition(PositionComponent)
public Circle AddPosition(PositionComponent position)
Parameters
position
PositionComponent
Returns
Circle
AddPosition(Point)
public Circle AddPosition(Point position)
Parameters
position
Point
Returns
Circle
AddPosition(Vector2)
public Circle AddPosition(Vector2 position)
Parameters
position
Vector2
Returns
Circle
EstipulateSidesFromRadius(float)
public int EstipulateSidesFromRadius(float radius)
Parameters
radius
float
Returns
int
⚡