FontAsset
Namespace: Murder.Assets.Graphics
Assembly: Murder.dll
public class FontAsset : GameAsset
Implements: GameAsset
⭐ Constructors
public FontAsset()
public FontAsset(int index, Dictionary<TKey, TValue> characters, ImmutableArray<T> kernings, int lineHeight, string texturePath, float baseline, Point offset)
Parameters
index
int
characters
Dictionary<TKey, TValue>
kernings
ImmutableArray<T>
lineHeight
int
texturePath
string
baseline
float
offset
Point
⭐ Properties
Baseline
public float Baseline;
Returns
float
CanBeCreated
public virtual bool CanBeCreated { get; }
Returns
bool
CanBeDeleted
public virtual bool CanBeDeleted { get; }
Returns
bool
CanBeRenamed
public virtual bool CanBeRenamed { get; }
Returns
bool
CanBeSaved
public virtual bool CanBeSaved { get; }
Returns
bool
Characters
public readonly ImmutableDictionary<TKey, TValue> Characters;
Returns
ImmutableDictionary<TKey, TValue>
EditorColor
public virtual Vector4 EditorColor { get; }
Returns
Vector4
EditorFolder
public virtual string EditorFolder { get; }
Returns
string
FileChanged
public bool FileChanged { get; public set; }
Returns
bool
FilePath
public string FilePath { get; public set; }
Returns
string
Guid
public Guid Guid { get; protected set; }
Returns
Guid
Icon
public virtual char Icon { get; }
Returns
char
Index
public int Index;
Returns
int
IsStoredInSaveData
public virtual bool IsStoredInSaveData { get; }
Returns
bool
Kernings
public readonly ImmutableArray<T> Kernings;
Returns
ImmutableArray<T>
LineHeight
public int LineHeight;
Returns
int
Name
public string Name { get; public set; }
Returns
string
Offset
public Point Offset;
Returns
Point
Rename
public bool Rename { get; public set; }
Returns
bool
SaveLocation
public virtual string SaveLocation { get; }
Returns
string
StoreInDatabase
public virtual bool StoreInDatabase { get; }
Returns
bool
TaggedForDeletion
public bool TaggedForDeletion;
Returns
bool
TexturePath
public string TexturePath;
Returns
string
⭐ Methods
OnModified()
protected virtual void OnModified()
Duplicate(string)
public GameAsset Duplicate(string name)
Parameters
name
string
Returns
GameAsset
AssetsToBeSaved()
public List<T> AssetsToBeSaved()
Returns
List<T>
GetSimplifiedName()
public string GetSimplifiedName()
Returns
string
GetSplitNameWithEditorPath()
public String[] GetSplitNameWithEditorPath()
Returns
string[]
AfterDeserialized()
public virtual void AfterDeserialized()
MakeGuid()
public void MakeGuid()
TrackAssetOnSave(Guid)
public void TrackAssetOnSave(Guid g)
Parameters
g
Guid
⚡