MoveToPerfectComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct MoveToPerfectComponent : IComponent
This is a move to component that is not tied to any agent and that matches perfectly the target.
Implements: IComponent
⭐ Constructors
public MoveToPerfectComponent(Vector2& target, float duration, EaseKind ease)
Parameters
target
Vector2&
duration
float
ease
EaseKind
⭐ Properties
Duration
public readonly float Duration;
Returns
float
EaseKind
public readonly EaseKind EaseKind;
Returns
EaseKind
StartPosition
public readonly T? StartPosition;
Returns
T?
StartTime
public readonly float StartTime;
Returns
float
Target
public readonly Vector2 Target;
Returns
Vector2
⭐ Methods
WithStartPosition(Vector2&)
public MoveToPerfectComponent WithStartPosition(Vector2& startPosition)
Parameters
startPosition
Vector2&
Returns
MoveToPerfectComponent
⚡