ParticleVectorValueProperty
Namespace: Murder.Core.Particles
Assembly: Murder.dll
public sealed struct ParticleVectorValueProperty
⭐ Constructors
public ParticleVectorValueProperty()
public ParticleVectorValueProperty(Vector2 constant)
Parameters
constant Vector2
public ParticleVectorValueProperty(Vector2 rangeStart, Vector2 rangeEnd)
Parameters
rangeStart Vector2
rangeEnd Vector2
public ParticleVectorValueProperty(Vector2 rangeStartMin, Vector2 rangeStartMax, Vector2 rangeEndMin, Vector2 rangeEndMax)
Parameters
rangeStartMin Vector2
rangeStartMax Vector2
rangeEndMin Vector2
rangeEndMax Vector2
⭐ Properties
Empty
public static ParticleVectorValueProperty Empty { get; }
Returns
ParticleVectorValueProperty
Kind
public readonly ParticleValuePropertyKind Kind;
Returns
ParticleValuePropertyKind
⭐ Methods
GetRandomValue(Random)
public Vector2 GetRandomValue(Random random)
Parameters
random Random
Returns
Vector2
GetValueAt(float)
public Vector2 GetValueAt(float delta)
Get the value of this property over a delta lifetime.
Parameters
delta float
Returns
Vector2
⚡