PixelFont

Namespace: Murder.Core.Graphics
Assembly: Murder.dll

public class PixelFont

⭐ Constructors

public PixelFont(FontAsset asset)

Parameters
asset FontAsset

⭐ Properties

Index

public int Index;

Returns
int

LineHeight

public int LineHeight { get; }

Returns
int

PixelFontSize

public PixelFontSize PixelFontSize { get; }

Returns
PixelFontSize

⭐ Methods

GetLineWidth(ReadOnlySpan)

public float GetLineWidth(ReadOnlySpan<T> text)

Parameters
text ReadOnlySpan<T>

Returns
float

Draw(Batch2D, RuntimeTextData, Vector2, Vector2, Vector2, float, Color, T?, T?, int, bool)

public Point Draw(Batch2D spriteBatch, RuntimeTextData data, Vector2 position, Vector2 alignment, Vector2 scale, float sort, Color color, T? strokeColor, T? shadowColor, int visibleCharacters, bool debugBox)

Parameters
spriteBatch Batch2D
data RuntimeTextData
position Vector2
alignment Vector2
scale Vector2
sort float
color Color
strokeColor T?
shadowColor T?
visibleCharacters int
debugBox bool

Returns
Point

Draw(Batch2D, string, Vector2, Vector2, Vector2, float, Color, T?, T?, int, int, bool)

public Point Draw(Batch2D spriteBatch, string text, Vector2 position, Vector2 alignment, Vector2 scale, float sort, Color color, T? strokeColor, T? shadowColor, int maxWidth, int visibleCharacters, bool debugBox)

Parameters
spriteBatch Batch2D
text string
position Vector2
alignment Vector2
scale Vector2
sort float
color Color
strokeColor T?
shadowColor T?
maxWidth int
visibleCharacters int
debugBox bool

Returns
Point

DrawSimple(Batch2D, string, Vector2, Vector2, Vector2, float, Color, T?, T?, bool)

public Point DrawSimple(Batch2D spriteBatch, string text, Vector2 position, Vector2 alignment, Vector2 scale, float sort, Color color, T? strokeColor, T? shadowColor, bool debugBox)

Parameters
spriteBatch Batch2D
text string
position Vector2
alignment Vector2
scale Vector2
sort float
color Color
strokeColor T?
shadowColor T?
debugBox bool

Returns
Point

Escape(string)

public string Escape(string text)

Parameters
text string

Returns
string