SoundComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct SoundComponent : IComponent
Sound component which will be immediately played and destroyed.
Implements: IComponent
⭐ Constructors
public SoundComponent()
public SoundComponent(SoundEventId sound, bool destroyEntity)
Parameters
sound
SoundEventId
destroyEntity
bool
⭐ Properties
DestroyEntity
public readonly bool DestroyEntity;
Returns
bool
Sound
public readonly T? Sound;
Returns
T?
⚡