GameScene

Namespace: Murder.Core
Assembly: Murder.dll

public class GameScene : Scene, IDisposable

Implements: Scene, IDisposable

⭐ Constructors

public GameScene(Guid guid)

Parameters
guid Guid

⭐ Properties

_calledStart

protected bool _calledStart;

Returns
bool

Loaded

public bool Loaded { get; }

Returns
bool

RenderContext

public RenderContext RenderContext { get; }

Returns
RenderContext

World

public virtual MonoWorld World { get; }

Returns
MonoWorld

WorldGuid

public Guid WorldGuid { get; }

Returns
Guid

⭐ Methods

ReplaceWorld(MonoWorld, bool)

public bool ReplaceWorld(MonoWorld world, bool disposeWorld)

Replace world and return the previous one, which should be disposed.

Parameters
world MonoWorld
disposeWorld bool

Returns
bool

RefreshWindow(GraphicsDevice, GameProfile)

public virtual int RefreshWindow(GraphicsDevice graphics, GameProfile settings)

Parameters
graphics GraphicsDevice
settings GameProfile

Returns
int

UnloadAsyncImpl()

public virtual Task UnloadAsyncImpl()

Returns
Task

Dispose()

public virtual void Dispose()

Draw()

public virtual void Draw()

DrawGui()

public virtual void DrawGui()

FixedUpdate()

public virtual void FixedUpdate()

Initialize(GraphicsDevice, GameProfile, RenderContextFlags)

public virtual void Initialize(GraphicsDevice graphics, GameProfile settings, RenderContextFlags flags)

Parameters
graphics GraphicsDevice
settings GameProfile
flags RenderContextFlags

LoadContentImpl()

public virtual void LoadContentImpl()

OnBeforeDraw()

public virtual void OnBeforeDraw()

ReloadImpl()

public virtual void ReloadImpl()

ResumeImpl()

public virtual void ResumeImpl()

Start()

public virtual void Start()

SuspendImpl()

public virtual void SuspendImpl()

Update()

public virtual void Update()

AddOnWindowRefresh(Action)

public void AddOnWindowRefresh(Action notification)

Parameters
notification Action

LoadContent()

public void LoadContent()

Reload()

public void Reload()

ResetWindowRefreshEvents()

public void ResetWindowRefreshEvents()

Resume()

public void Resume()

Suspend()

public void Suspend()

Unload()

public void Unload()