FadeWhenInAreaComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct FadeWhenInAreaComponent : IComponent
For now, this is only supported for aseprite components.
Implements: IComponent
⭐ Constructors
public FadeWhenInAreaComponent()
⭐ Properties
AppliesTo
public readonly ImmutableArray<T> AppliesTo;
Returns
ImmutableArray<T>
Duration
public readonly float Duration;
Returns
float
FadeChildren
public readonly bool FadeChildren;
Returns
bool
Style
public readonly FadeWhenInAreaStyle Style;
Returns
FadeWhenInAreaStyle
⚡