Animation
Namespace: Murder.Core.Graphics
Assembly: Murder.dll
public sealed struct Animation
⭐ Constructors
public Animation()
public Animation(ImmutableArray<T> frames, ImmutableArray<T> framesDuration, ImmutableDictionary<TKey, TValue> events, float animationDuration, T? sequence)
Parameters
frames
ImmutableArray<T>
framesDuration
ImmutableArray<T>
events
ImmutableDictionary<TKey, TValue>
animationDuration
float
sequence
T?
public Animation(Int32[] frames, Single[] framesDuration, Dictionary<TKey, TValue> events, T? sequence)
Parameters
frames
int[]
framesDuration
float[]
events
Dictionary<TKey, TValue>
sequence
T?
⭐ Properties
AnimationDuration
public readonly float AnimationDuration;
The total duration of the animation, in seconds
Returns
float
Empty
public static Animation Empty;
Returns
Animation
Events
public readonly ImmutableDictionary<TKey, TValue> Events;
A dictionary associating integer indices with event strings
Returns
ImmutableDictionary<TKey, TValue>
FrameCount
public int FrameCount { get; }
A property representing the number of frames in the animation
Returns
int
Frames
public readonly ImmutableArray<T> Frames;
An array of integers representing the indices of the frames in the animation
Returns
ImmutableArray<T>
FramesDuration
public readonly ImmutableArray<T> FramesDuration;
An array of floats representing the duration of each frame in the animation, in milliseconds
Returns
ImmutableArray<T>
NextAnimation
public readonly T? NextAnimation;
Returns
T?
⭐ Methods
WithMessageAt(int, string)
public Animation WithMessageAt(int frame, string message)
Used by the editor when applying custom messages to an animation.
Parameters
frame
int
message
string
Returns
Animation
WithoutMessageAt(int)
public Animation WithoutMessageAt(int frame)
Used by the editor when applying custom messages to an animation.
Parameters
frame
int
Returns
Animation
Evaluate(float, bool)
public FrameInfo Evaluate(float time, bool animationLoop)
Evaluates the current frame of the animation, given a time value (in seconds) and an optional maximum animation duration (in seconds)
Parameters
time
float
animationLoop
bool
Returns
FrameInfo
Evaluate(Single&, bool, float)
public FrameInfo Evaluate(Single& time, bool animationLoop, float forceAnimationDuration)
Parameters
time
float&
animationLoop
bool
forceAnimationDuration
float
Returns
FrameInfo
⚡