CameraFollowComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct CameraFollowComponent : IComponent

Component used by the camera for tracking its target position.

Implements: IComponent

⭐ Constructors

public CameraFollowComponent()
public CameraFollowComponent(Point targetPosition)

Parameters
targetPosition Point

public CameraFollowComponent(bool enabled, Entity secondaryTarget)

Parameters
enabled bool
secondaryTarget Entity

public CameraFollowComponent(bool enabled, CameraStyle style)

Parameters
enabled bool
style CameraStyle

public CameraFollowComponent(bool enabled)

Parameters
enabled bool

⭐ Properties

Enabled

public readonly bool Enabled;

Returns
bool

SecondaryTarget

public readonly Entity SecondaryTarget;

Returns
Entity

Style

public readonly CameraStyle Style;

Force to centralize the camera without a dead zone.

Returns
CameraStyle

TargetPosition

public readonly T? TargetPosition;

Returns
T?