PickEntityToAddOnStartComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct PickEntityToAddOnStartComponent : IComponent

This will trigger an effect by placing PickEntityToAddOnStartComponent.OnNotMatchPrefab in the world.

Implements: IComponent

⭐ Constructors

public PickEntityToAddOnStartComponent()

⭐ Properties

OnMatchPrefab

public readonly Guid OnMatchPrefab;

Returns
Guid

OnNotMatchPrefab

public readonly Guid OnNotMatchPrefab;

Returns
Guid