PickEntityToAddOnStartComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct PickEntityToAddOnStartComponent : IComponent
This will trigger an effect by placing PickEntityToAddOnStartComponent.OnNotMatchPrefab in the world.
Implements: IComponent
⭐ Constructors
public PickEntityToAddOnStartComponent()
⭐ Properties
OnMatchPrefab
public readonly Guid OnMatchPrefab;
Returns
Guid
OnNotMatchPrefab
public readonly Guid OnNotMatchPrefab;
Returns
Guid
⚡