FacingComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct FacingComponent : IComponent
Implements: IComponent
⭐ Constructors
public FacingComponent(Direction direction)
Creates a FacingComponent using a Direction as a base.
Parameters
direction
Direction
public FacingComponent(float angle)
Parameters
angle
float
⭐ Properties
Angle
public readonly float Angle;
The angle the agent is facing, in radians
Returns
float
Direction
public Direction Direction { get; }
The FacingComponent.Direction that this entity is facing
Returns
Direction
⚡