PrefabEntityInstance
Namespace: Murder.Prefabs
Assembly: Murder.dll
public class PrefabEntityInstance : EntityInstance, IEntity
Implements: EntityInstance, IEntity
⭐ Constructors
public PrefabEntityInstance()
⭐ Properties
_children
protected Dictionary<TKey, TValue> _children;
Returns
Dictionary<TKey, TValue>
_components
protected readonly Dictionary<TKey, TValue> _components;
Returns
Dictionary<TKey, TValue>
ActivateWithParent
public bool ActivateWithParent;
Returns
bool
Children
public virtual ImmutableArray<T> Children { get; }
Returns
ImmutableArray<T>
Components
public virtual ImmutableArray<T> Components { get; }
Returns all the components of the entity asset, followed by all the components of the instance.
Returns
ImmutableArray<T>
Guid
public virtual Guid Guid { get; }
Returns
Guid
Id
public T? Id;
Returns
T?
IsDeactivated
public bool IsDeactivated;
Returns
bool
IsEmpty
public virtual bool IsEmpty { get; }
Returns
bool
Name
public virtual string Name { get; }
Returns
string
PrefabRef
public readonly PrefabReference PrefabRef;
This is the guid of the PrefabAsset that this refers to.
Returns
PrefabReference
PrefabRefName
public virtual string PrefabRefName { get; }
Returns
string
⭐ Methods
CanRevertComponentForChild(Guid, Type)
public bool CanRevertComponentForChild(Guid guid, Type t)
Returns
bool
FetchChildChildren(IEntity)
public ImmutableArray<T> FetchChildChildren(IEntity child)
Get all the children of a child. This will take into account any modifiers of the parent.
Parameters
child
IEntity
Returns
ImmutableArray<T>
CreateChildrenlessInstance(Guid)
public PrefabEntityInstance CreateChildrenlessInstance(Guid assetGuid)
Parameters
assetGuid
Guid
Returns
PrefabEntityInstance
AddOrReplaceComponentForChild(Guid, IComponent)
public virtual bool AddOrReplaceComponentForChild(Guid instance, IComponent component)
Parameters
instance
Guid
component
IComponent
Returns
bool
CanModifyChildAt(Guid)
public virtual bool CanModifyChildAt(Guid childId)
This checks whether a child can be modified. This means that it does not belong to any prefab reference.
Parameters
childId
Guid
Returns
bool
CanRemoveChild(Guid)
public virtual bool CanRemoveChild(Guid instanceGuid)
Parameters
instanceGuid
Guid
Returns
bool
CanRevertComponent(Type)
public virtual bool CanRevertComponent(Type t)
Parameters
t
Type
Returns
bool
HasComponent(Type)
public virtual bool HasComponent(Type type)
Returns whether an instance of
Parameters
type
Type
Returns
bool
HasComponentAtChild(Guid, Type)
public virtual bool HasComponentAtChild(Guid instance, Type type)
Parameters
instance
Guid
type
Type
Returns
bool
IsComponentInAsset(IComponent)
public virtual bool IsComponentInAsset(IComponent c)
Returns whether a component is present in the entity asset.
Parameters
c
IComponent
Returns
bool
RemoveAllComponents()
public virtual bool RemoveAllComponents()
Returns
bool
RemoveChild(Guid)
public virtual bool RemoveChild(Guid instanceGuid)
Parameters
instanceGuid
Guid
Returns
bool
RemoveComponent(Type)
public virtual bool RemoveComponent(Type t)
Parameters
t
Type
Returns
bool
RevertComponent(Type)
public virtual bool RevertComponent(Type t)
Parameters
t
Type
Returns
bool
RevertComponentForChild(Guid, Type)
public virtual bool RevertComponentForChild(Guid childGuid, Type t)
Parameters
childGuid
Guid
t
Type
Returns
bool
TryGetChild(Guid, out EntityInstance&)
public virtual bool TryGetChild(Guid guid, EntityInstance& instance)
Parameters
guid
Guid
instance
EntityInstance&
Returns
bool
GetChild(Guid)
public virtual EntityInstance GetChild(Guid instanceGuid)
Parameters
instanceGuid
Guid
Returns
EntityInstance
GetComponent(Type)
public virtual IComponent GetComponent(Type componentType)
Parameters
componentType
Type
Returns
IComponent
TryGetComponentForChild(Guid, Type)
public virtual IComponent TryGetComponentForChild(Guid guid, Type t)
Returns
IComponent
FetchChildren()
public virtual ImmutableArray<T> FetchChildren()
Returns all the children of the entity asset, followed by all the children of the instance.
Returns
ImmutableArray<T>
GetChildComponents(Guid)
public virtual ImmutableArray<T> GetChildComponents(Guid guid)
Fetch the components for a given child. This will filter any modifiers made to the children components.
Parameters
guid
Guid
Returns
ImmutableArray<T>
Create(World, IEntity)
public virtual int Create(World world, IEntity parent)
Parameters
world
World
parent
IEntity
Returns
int
Create(World)
public virtual int Create(World world)
Create the instance entity in the world.
Parameters
world
World
Returns
int
AddChild(EntityInstance)
public virtual void AddChild(EntityInstance asset)
Parameters
asset
EntityInstance
AddChildAtChild(Guid, EntityInstance)
public virtual void AddChildAtChild(Guid childId, EntityInstance instance)
Parameters
childId
Guid
instance
EntityInstance
AddOrReplaceComponent(IComponent)
public virtual void AddOrReplaceComponent(IComponent c)
Parameters
c
IComponent
RemoveChildAtChild(Guid, Guid)
public virtual void RemoveChildAtChild(Guid childId, Guid instance)
Parameters
childId
Guid
instance
Guid
RemoveComponentForChild(Guid, Type)
public virtual void RemoveComponentForChild(Guid instance, Type t)
Parameters
instance
Guid
t
Type
SetName(string)
public virtual void SetName(string name)
Parameters
name
string
UpdateGuid(Guid)
public void UpdateGuid(Guid newGuid)
Parameters
newGuid
Guid
⚡