FilterAttribute
Namespace: Bang.Systems
Assembly: Bang.dll
public class FilterAttribute : Attribute
Indicates characteristics of a system that was implemented on our ECS system. This must be implemented by all the systems that inherits from ISystem.
Implements: Attribute
⭐ Constructors
public FilterAttribute(ContextAccessorFilter filter, ContextAccessorKind kind, Type[] types)
Creates a system filter with custom accessors.
Parameters
filter
ContextAccessorFilter
kind
ContextAccessorKind
types
Type[]
public FilterAttribute(ContextAccessorFilter filter, Type[] types)
Create a system filter with default accessor of [FilterAttribute.Kind" /> for
Parameters
filter
ContextAccessorFilter
types
Type[]
public FilterAttribute(ContextAccessorKind kind, Type[] types)
Create a system filter with default accessor of [FilterAttribute.Filter" /> for
Parameters
kind
ContextAccessorKind
types
Type[]
public FilterAttribute(Type[] types)
Create a system filter with default accessors for
Parameters
types
Type[]
⭐ Properties
Filter
public ContextAccessorFilter Filter { get; public set; }
This is how the system will filter the entities. See ContextAccessorFilter.
Returns
ContextAccessorFilter
Kind
public ContextAccessorKind Kind { get; public set; }
This is the kind of accessor that will be made on this component. This can be leveraged once we parallelize update frames (which we don't yet), so don't bother with this just yet.
Returns
ContextAccessorKind
TypeId
public virtual Object TypeId { get; }
Returns
Object
Types
public Type[] Types { get; public set; }
System will target all the entities that has all this set of components.
Returns
Type[]
⚡