RemoveEntityOnRuleMatchAtLoadComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct RemoveEntityOnRuleMatchAtLoadComponent : IComponent

This will remove the entity that contains this component as soon as the entity is serialized into an actual world instance.

Implements: IComponent

⭐ Constructors

public RemoveEntityOnRuleMatchAtLoadComponent()

⭐ Properties

Requirements

public readonly ImmutableArray<T> Requirements;

List of requirements which will trigger the interactive component within the same entity.

Returns
ImmutableArray<T>