RemoveEntityOnRuleMatchAtLoadComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct RemoveEntityOnRuleMatchAtLoadComponent : IComponent
This will remove the entity that contains this component as soon as the entity is serialized into an actual world instance.
Implements: IComponent
⭐ Constructors
public RemoveEntityOnRuleMatchAtLoadComponent()
⭐ Properties
Requirements
public readonly ImmutableArray<T> Requirements;
List of requirements which will trigger the interactive component within the same entity.
Returns
ImmutableArray<T>
⚡