FadeWhenInCutsceneComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct FadeWhenInCutsceneComponent : IComponent
For now, this is only supported for aseprite components.
Implements: IComponent
⭐ Constructors
public FadeWhenInCutsceneComponent()
public FadeWhenInCutsceneComponent(float duration, float previousAlpha)
Parameters
duration
float
previousAlpha
float
⭐ Properties
Duration
public readonly float Duration;
Returns
float
PreviousAlpha
public readonly float PreviousAlpha;
Returns
float
⭐ Methods
TrackAlpha(float)
public FadeWhenInCutsceneComponent TrackAlpha(float alpha)
Parameters
alpha
float
Returns
FadeWhenInCutsceneComponent
⚡