AddComponentOnInteraction
Namespace: Murder.Interactions
Assembly: Murder.dll
public sealed struct AddComponentOnInteraction : IInteraction
This will trigger an effect by placing AddComponentOnInteraction.Component in the world.
Implements: IInteraction
⭐ Properties
Component
public readonly IComponent Component;
Returns
IComponent
Target
public readonly TargetEntity Target;
Returns
TargetEntity
⭐ Methods
Interact(World, Entity, Entity)
public virtual void Interact(World world, Entity interactor, Entity interacted)
Parameters
world
World
interactor
Entity
interacted
Entity
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