PackedSoundData

Namespace: Murder.Data
Assembly: Murder.dll

public class PackedSoundData

This has the data regarding all the sounds that will be loaded in the game.

⭐ Constructors

public PackedSoundData()

⭐ Properties

Banks

public ImmutableDictionary<TKey, TValue> Banks { get; public set; }

This has all the banks used by the sound engine, sorted by the supported platform, e.g. "Desktop".

Returns
ImmutableDictionary<TKey, TValue>

Name

public static const string Name;

Returns
string

Plugins

public ImmutableArray<T> Plugins { get; public set; }

Returns
ImmutableArray<T>