PackedSoundData
Namespace: Murder.Data
Assembly: Murder.dll
public class PackedSoundData
This has the data regarding all the sounds that will be loaded in the game.
⭐ Constructors
public PackedSoundData()
⭐ Properties
Banks
public ImmutableDictionary<TKey, TValue> Banks { get; public set; }
This has all the banks used by the sound engine, sorted by the supported platform, e.g. "Desktop".
Returns
ImmutableDictionary<TKey, TValue>
Name
public static const string Name;
Returns
string
Plugins
public ImmutableArray<T> Plugins { get; public set; }
Returns
ImmutableArray<T>
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