AddEntityOnInteraction
Namespace: Murder.Interactions
Assembly: Murder.dll
public sealed struct AddEntityOnInteraction : IInteraction
This will trigger an effect by placing AddEntityOnInteraction._prefab in the world.
Implements: IInteraction
⭐ Constructors
public AddEntityOnInteraction()
public AddEntityOnInteraction(Guid prefab)
Parameters
prefab Guid
⭐ Methods
Interact(World, Entity, Entity)
public virtual void Interact(World world, Entity interactor, Entity interacted)
Parameters
world World
interactor Entity
interacted Entity
⚡