AddEntityOnInteraction
Namespace: Murder.Interactions
Assembly: Murder.dll
public sealed struct AddEntityOnInteraction : IInteraction
This will trigger an effect by placing AddEntityOnInteraction._prefab in the world.
Implements: IInteraction
⭐ Constructors
public AddEntityOnInteraction()
public AddEntityOnInteraction(Guid prefab)
Parameters
prefab
Guid
⭐ Methods
Interact(World, Entity, Entity)
public virtual void Interact(World world, Entity interactor, Entity interacted)
Parameters
world
World
interactor
Entity
interacted
Entity
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