DisableSceneTransitionEffectsComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct DisableSceneTransitionEffectsComponent : IComponent

Component that will disable any transition effects between scenes.

Implements: IComponent

⭐ Constructors

public DisableSceneTransitionEffectsComponent()
public DisableSceneTransitionEffectsComponent(Vector2 bounds)

Parameters
bounds Vector2

⭐ Properties

OverrideCameraPosition

public readonly T? OverrideCameraPosition;

Returns
T?