DisableSceneTransitionEffectsComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct DisableSceneTransitionEffectsComponent : IComponent
Component that will disable any transition effects between scenes.
Implements: IComponent
⭐ Constructors
public DisableSceneTransitionEffectsComponent()
public DisableSceneTransitionEffectsComponent(Vector2 bounds)
Parameters
bounds
Vector2
⭐ Properties
OverrideCameraPosition
public readonly T? OverrideCameraPosition;
Returns
T?
⚡