Rectangle

Namespace: Murder.Core.Geometry
Assembly: Murder.dll

public sealed struct Rectangle : IEquatable<T>

Implements: IEquatable<T>

⭐ Constructors

public Rectangle(Point p, int width, int height)

Parameters
p Point
width int
height int

public Rectangle(Point position, Point size)

Parameters
position Point
size Point

public Rectangle(float x, float y, float width, float height)

Parameters
x float
y float
width float
height float

public Rectangle(int x, int y, int width, int height)

Parameters
x int
y int
width int
height int

public Rectangle(Vector2 position, Vector2 size)

Parameters
position Vector2
size Vector2

⭐ Properties

Bottom

public float Bottom { get; public set; }

Returns
float

BottomCenter

public Vector2 BottomCenter { get; }

Returns
Vector2

BottomLeft

public Vector2 BottomLeft { get; }

Returns
Vector2

BottomRight

public Vector2 BottomRight { get; }

Returns
Vector2

Center

public Vector2 Center { get; }

Returns
Vector2

CenterLeft

public Vector2 CenterLeft { get; }

Returns
Vector2

CenterPoint

public Point CenterPoint { get; }

Returns
Point

Empty

public static Rectangle Empty { get; }

Returns
Rectangle

Height

public float Height;

Returns
float

HeightRound

public int HeightRound { get; }

Returns
int

IsEmpty

public bool IsEmpty { get; }

Returns
bool

Left

public float Left { get; public set; }

Returns
float

One

public static Rectangle One { get; }

Returns
Rectangle

public float Right { get; public set; }

Returns
float

Size

public Vector2 Size { get; public set; }

Returns
Vector2

Top

public float Top { get; public set; }

Returns
float

TopCenter

public Vector2 TopCenter { get; }

Returns
Vector2

TopLeft

public Vector2 TopLeft { get; }

Returns
Vector2

TopRight

public Vector2 TopRight { get; }

Returns
Vector2

Width

public float Width;

Returns
float

WidthRound

public int WidthRound { get; }

Returns
int

X

public float X;

Returns
float

XRound

public int XRound { get; }

Returns
int

Y

public float Y;

Returns
float

YRound

public int YRound { get; }

Returns
int

⭐ Methods

Contains(Point)

public bool Contains(Point point)

Parameters
point Point

Returns
bool

Contains(float, float)

public bool Contains(float X, float Y)

Parameters
X float
Y float

Returns
bool

Contains(int, int)

public bool Contains(int X, int Y)

Parameters
X int
Y int

Returns
bool

Contains(Vector2)

public bool Contains(Vector2 vector)

Parameters
vector Vector2

Returns
bool

Touches(Rectangle)

public bool Touches(Rectangle other)

Gets whether or not the other Rectangle intersects with this rectangle.

Parameters
other Rectangle

Returns
bool

TouchesInside(Rectangle)

public bool TouchesInside(Rectangle other)

Gets whether or not the other Rectangle intersects with this rectangle.

Parameters
other Rectangle

Returns
bool

TouchesWithMaxRotationCheck(Vector2, Vector2, Vector2)

public bool TouchesWithMaxRotationCheck(Vector2 position, Vector2 size, Vector2 offset)

Whether an object within bounds intersects with this rectangle. This takes into account the "maximum" height and length given any rotation.

Parameters
position Vector2
size Vector2
offset Vector2

Returns
bool

AddPadding(float, float, float, float)

public Rectangle AddPadding(float left, float top, float right, float bottom)

Parameters
left float
top float
right float
bottom float

Returns
Rectangle

AddPosition(Point)

public Rectangle AddPosition(Point position)

Parameters
position Point

Returns
Rectangle

AddPosition(Vector2)

public Rectangle AddPosition(Vector2 position)

Parameters
position Vector2

Returns
Rectangle

CenterRectangle(Point, int, int)

public Rectangle CenterRectangle(Point center, int width, int height)

Parameters
center Point
width int
height int

Returns
Rectangle

CenterRectangle(float, float)

public Rectangle CenterRectangle(float x, float y)

Parameters
x float
y float

Returns
Rectangle

CenterRectangle(Vector2, float, float)

public Rectangle CenterRectangle(Vector2 center, float width, float height)

Parameters
center Vector2
width float
height float

Returns
Rectangle

CenterRectangle(Vector2)

public Rectangle CenterRectangle(Vector2 size)

Parameters
size Vector2

Returns
Rectangle

Expand(float)

public Rectangle Expand(float value)

Parameters
value float

Returns
Rectangle

Expand(int)

public Rectangle Expand(int value)

Parameters
value int

Returns
Rectangle

FromCoordinates(float, float, float, float)

public Rectangle FromCoordinates(float top, float bottom, float left, float right)

Constructor for a rectangle from a set of coordinates.

Parameters
top float
bottom float
left float
right float

Returns
Rectangle

FromCoordinates(Vector2, Vector2)

public Rectangle FromCoordinates(Vector2 topLeft, Vector2 bottomRight)

Constructor for a rectangle from a set of coordinates.

Parameters
topLeft Vector2
bottomRight Vector2

Returns
Rectangle

GetIntersection(Rectangle, Rectangle)

public Rectangle GetIntersection(Rectangle a, Rectangle b)

Parameters
a Rectangle
b Rectangle

Returns
Rectangle

Lerp(Rectangle, Rectangle, float)

public Rectangle Lerp(Rectangle a, Rectangle b, float v)

Parameters
a Rectangle
b Rectangle
v float

Returns
Rectangle

SetPosition(Vector2)

public Rectangle SetPosition(Vector2 position)

Parameters
position Vector2

Returns
Rectangle

Equals(Rectangle)

public virtual bool Equals(Rectangle other)

Parameters
other Rectangle

Returns
bool

Equals(Object)

public virtual bool Equals(Object obj)

Parameters
obj Object

Returns
bool

GetHashCode()

public virtual int GetHashCode()

Returns
int