SoundPlayer

Namespace: Murder.Core.Sounds
Assembly: Murder.dll

public class SoundPlayer : ISoundPlayer

Implements: ISoundPlayer

⭐ Constructors

public SoundPlayer()

⭐ Methods

Stop(bool, out SoundEventId[]&)

public virtual bool Stop(bool fadeOut, SoundEventId[]& stoppedEvents)

Parameters
fadeOut bool
stoppedEvents SoundEventId[]&

Returns
bool

Stop(T?, bool)

public virtual bool Stop(T? id, bool fadeOut)

Parameters
id T?
fadeOut bool

Returns
bool

UpdateEvent(SoundEventId, SoundSpatialAttributes)

public virtual bool UpdateEvent(SoundEventId id, SoundSpatialAttributes attributes)

Parameters
id SoundEventId
attributes SoundSpatialAttributes

Returns
bool

GetGlobalParameter(ParameterId)

public virtual float GetGlobalParameter(ParameterId _)

Parameters
_ ParameterId

Returns
float

LoadContentAsync()

public virtual Task LoadContentAsync()

Returns
Task

ReloadAsync()

public virtual Task ReloadAsync()

Returns
Task

PlayEvent(SoundEventId, SoundProperties, T?)

public virtual ValueTask PlayEvent(SoundEventId _, SoundProperties __, T? attributes)

Parameters
_ SoundEventId
__ SoundProperties
attributes T?

Returns
ValueTask

Initialize(string)

public virtual void Initialize(string resourcesPath)

Parameters
resourcesPath string

SetGlobalParameter(ParameterId, float)

public virtual void SetGlobalParameter(ParameterId parameter, float value)

Parameters
parameter ParameterId
value float

SetParameter(SoundEventId, ParameterId, float)

public virtual void SetParameter(SoundEventId instance, ParameterId parameter, float value)

Parameters
instance SoundEventId
parameter ParameterId
value float

SetVolume(T?, float)

public virtual void SetVolume(T? _, float volume)

Change volume.

Parameters
_ T?
volume float

Update()

public virtual void Update()

UpdateListener(SoundSpatialAttributes)

public virtual void UpdateListener(SoundSpatialAttributes attributes)

Parameters
attributes SoundSpatialAttributes