IgnoreTriggersUntilComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct IgnoreTriggersUntilComponent : IComponent
Ignores all trigger collisions until a time is reached, then it gets removed
Implements: IComponent
⭐ Constructors
public IgnoreTriggersUntilComponent(float until)
Parameters
until
float
⭐ Properties
Until
public readonly float Until;
Returns
float
⚡