IgnoreTriggersUntilComponent

Namespace: Murder.Components
Assembly: Murder.dll

public sealed struct IgnoreTriggersUntilComponent : IComponent

Ignores all trigger collisions until a time is reached, then it gets removed

Implements: IComponent

⭐ Constructors

public IgnoreTriggersUntilComponent(float until)

Parameters
until float

⭐ Properties

Until

public readonly float Until;

Returns
float