CollidedWithMessage
Namespace: Murder.Messages
Assembly: Murder.dll
public sealed struct CollidedWithMessage : IMessage
Implements: IMessage
⭐ Constructors
public CollidedWithMessage(int entityId, int layer)
Signals a collision with another entity
Parameters
entityId
int
layer
int
⭐ Properties
EntityId
public readonly int EntityId;
Returns
int
Layer
public readonly int Layer;
Returns
int
⚡