AnimationEventMessage
Namespace: Murder.Core.Graphics 
Assembly: Murder.dll
public sealed struct AnimationEventMessage : IMessage
Implements: IMessage
⭐ Constructors
public AnimationEventMessage(string eventId)
Parameters 
eventId string 
⭐ Properties
BroadcastedEvent
public bool BroadcastedEvent { get; public set; }
This AnimationEvent is being broadcasted from another entity. Right now this is only for debug purposes.
Returns 
bool 
Event
public readonly string Event;
Returns 
string 
⭐ Methods
Is(ReadOnlySpan) 
public bool Is(ReadOnlySpan<T> eventId)
Parameters 
eventId ReadOnlySpan<T> 
Returns 
bool 
Is(string)
public bool Is(string eventId)
Parameters 
eventId string 
Returns 
bool 
⚡