AnimationEventMessage
Namespace: Murder.Core.Graphics
Assembly: Murder.dll
public sealed struct AnimationEventMessage : IMessage
Implements: IMessage
⭐ Constructors
public AnimationEventMessage(string eventId)
Parameters
eventId
string
⭐ Properties
BroadcastedEvent
public bool BroadcastedEvent { get; public set; }
This AnimationEvent is being broadcasted from another entity. Right now this is only for debug purposes.
Returns
bool
Event
public readonly string Event;
Returns
string
⭐ Methods
Is(ReadOnlySpan)
public bool Is(ReadOnlySpan<T> eventId)
Parameters
eventId
ReadOnlySpan<T>
Returns
bool
Is(string)
public bool Is(string eventId)
Parameters
eventId
string
Returns
bool
⚡