FadeTransitionSystem
Namespace: Murder.Systems
Assembly: Murder.dll
public class FadeTransitionSystem : IUpdateSystem, ISystem, IReactiveSystem
System responsible for fading in and out entities. This is not responsible for the screen fade transition.
Implements: IUpdateSystem, ISystem, IReactiveSystem
⭐ Constructors
public FadeTransitionSystem()
⭐ Methods
OnAdded(World, ImmutableArray)
public virtual void OnAdded(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnModified(World, ImmutableArray)
public virtual void OnModified(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnRemoved(World, ImmutableArray)
public virtual void OnRemoved(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
Update(Context)
public virtual void Update(Context context)
Parameters
context
Context
⚡