FadeTransitionSystem

Namespace: Murder.Systems
Assembly: Murder.dll

public class FadeTransitionSystem : IUpdateSystem, ISystem, IReactiveSystem

System responsible for fading in and out entities. This is not responsible for the screen fade transition.

Implements: IUpdateSystem, ISystem, IReactiveSystem

⭐ Constructors

public FadeTransitionSystem()

⭐ Methods

OnAdded(World, ImmutableArray)

public virtual void OnAdded(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

OnModified(World, ImmutableArray)

public virtual void OnModified(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

OnRemoved(World, ImmutableArray)

public virtual void OnRemoved(World world, ImmutableArray<T> entities)

Parameters
world World
entities ImmutableArray<T>

Update(Context)

public virtual void Update(Context context)

Parameters
context Context