SituationComponent
Namespace: Murder.Components
Assembly: Murder.dll
public sealed struct SituationComponent : IComponent
Implements: IComponent
⭐ Constructors
public SituationComponent()
public SituationComponent(Guid character, int situation)
Parameters
character
Guid
situation
int
⭐ Properties
Character
public readonly Guid Character;
Returns
Guid
Empty
public bool Empty { get; }
Returns
bool
Situation
public readonly int Situation;
This is the starter situation for the interaction.
Returns
int
⭐ Methods
WithSituation(int)
public SituationComponent WithSituation(int situation)
Parameters
situation
int
Returns
SituationComponent
⚡