FatalDamageMessage
Namespace: Murder.Messages
Assembly: Murder.dll
public sealed struct FatalDamageMessage : IMessage
A message signaling that this entity should be killed
Implements: IMessage
⭐ Constructors
public FatalDamageMessage(Vector2 fromPosition, int damageAmount)
Parameters
fromPosition
Vector2
damageAmount
int
⭐ Properties
Amount
public readonly int Amount;
Returns
int
FromPosition
public readonly Vector2 FromPosition;
Returns
Vector2
⚡