InteractOnRuleMatchSystem
Namespace: Murder.Systems
Assembly: Murder.dll
public class InteractOnRuleMatchSystem : IStartupSystem, ISystem, IReactiveSystem
Implements: IStartupSystem, ISystem, IReactiveSystem
⭐ Constructors
public InteractOnRuleMatchSystem()
⭐ Methods
OnAdded(World, ImmutableArray)
public virtual void OnAdded(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnModified(World, ImmutableArray)
public virtual void OnModified(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnRemoved(World, ImmutableArray)
public virtual void OnRemoved(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
Start(Context)
public virtual void Start(Context context)
Parameters
context
Context
⚡