StateMachineOnPauseSystem
Namespace: Murder.Systems
Assembly: Murder.dll
public class StateMachineOnPauseSystem : IUpdateSystem, ISystem, IReactiveSystem, IExitSystem
Implements: IUpdateSystem, ISystem, IReactiveSystem, IExitSystem
⭐ Constructors
public StateMachineOnPauseSystem()
⭐ Methods
Exit(Context)
public virtual void Exit(Context context)
Parameters
context
Context
OnAdded(World, ImmutableArray)
public virtual void OnAdded(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnModified(World, ImmutableArray)
public virtual void OnModified(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
OnRemoved(World, ImmutableArray)
public virtual void OnRemoved(World world, ImmutableArray<T> entities)
Parameters
world
World
entities
ImmutableArray<T>
Update(Context)
public virtual void Update(Context context)
Parameters
context
Context
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