EffectsServices

Namespace: Murder.Services
Assembly: Murder.dll

public static class EffectsServices

⭐ Methods

ApplyHighlight(World, Entity, HighlightSpriteComponent)

public void ApplyHighlight(World world, Entity e, HighlightSpriteComponent highlight)

Parameters
world World
e Entity
highlight HighlightSpriteComponent

FadeIn(World, float, Color, float)

public void FadeIn(World world, float time, Color color, float sorting)

Add an entity which will apply a "fade-in" effect. Darkening the screen to black.

Parameters
world World
time float
color Color
sorting float

FadeOut(World, float, Color, float, int)

public void FadeOut(World world, float time, Color color, float delay, int bufferDrawFrames)

Add an entity which will apply a "fade-out" effect. Clearing the screen.

Parameters
world World
time float
color Color
delay float
bufferDrawFrames int

PlayAnimationAt(World, Portrait, Vector2)

public void PlayAnimationAt(World world, Portrait blastAnimation, Vector2 position)

Parameters
world World
blastAnimation Portrait
position Vector2

RemoveHighlight(Entity)

public void RemoveHighlight(Entity e)

Parameters
e Entity