EffectsServices
Namespace: Murder.Services
Assembly: Murder.dll
public static class EffectsServices
⭐ Methods
ApplyHighlight(World, Entity, HighlightSpriteComponent)
public void ApplyHighlight(World world, Entity e, HighlightSpriteComponent highlight)
Parameters
world World
e Entity
highlight HighlightSpriteComponent
FadeIn(World, float, Color, float)
public void FadeIn(World world, float time, Color color, float sorting)
Add an entity which will apply a "fade-in" effect. Darkening the screen to black.
Parameters
world World
time float
color Color
sorting float
FadeOut(World, float, Color, float, int)
public void FadeOut(World world, float duration, Color color, float delay, int bufferDrawFrames)
Add an entity which will apply a "fade-out" effect. Clearing the screen.
Parameters
world World
duration float
color Color
delay float
bufferDrawFrames int
PlayAnimationAt(World, Portrait, Vector2)
public void PlayAnimationAt(World world, Portrait blastAnimation, Vector2 position)
Parameters
world World
blastAnimation Portrait
position Vector2
RemoveHighlight(Entity)
public void RemoveHighlight(Entity e)
Parameters
e Entity
⚡