OnActorEnteredOrExitedMessage
Namespace: Murder.Messages.Physics
Assembly: Murder.dll
public sealed struct OnActorEnteredOrExitedMessage : IMessage
Message sent to the TRIGGER when touching an actor touches it.
Implements: IMessage
⭐ Constructors
public OnActorEnteredOrExitedMessage(int actorId, CollisionDirection movement)
Message sent to the TRIGGER when touching an actor touches it.
Parameters
actorId
int
movement
CollisionDirection
⭐ Properties
EntityId
public readonly int EntityId;
Returns
int
Movement
public readonly CollisionDirection Movement;
Returns
CollisionDirection
⚡