OnActorEnteredOrExitedMessage

Namespace: Murder.Messages.Physics
Assembly: Murder.dll

public sealed struct OnActorEnteredOrExitedMessage : IMessage

Message sent to the TRIGGER when touching an actor touches it.

Implements: IMessage

⭐ Constructors

public OnActorEnteredOrExitedMessage(int actorId, CollisionDirection movement)

Message sent to the TRIGGER when touching an actor touches it.

Parameters
actorId int
movement CollisionDirection

⭐ Properties

EntityId

public readonly int EntityId;

Returns
int

Movement

public readonly CollisionDirection Movement;

Returns
CollisionDirection