GDC - Making Delightful Tools for Sustainable Small-Team Development

My first time as a GDC speaker on ways you can build sustainable tools!

I got to do a 1-hour talk on GDC on how I manage to balance gameplay and tools development in a way that scales on the long term. Unfortunately, there’s no free way to watch this talk (yet????) but here’s a link anyway:

And here’s the full deck for the talk.

The talk can roughly be summarized in the following nine tips:

  1. Game always comes first
  2. Stick to your goals
  3. Never crash (lol)
  4. Make it delightful (or fun)
  5. Only do it once it’s a bottleneck
  6. Scale horizontally
  7. You don’t have to do everything yourself
  8. Prototype, implement, refactor
  9. Trust yourself!

The content was largely inspired by my previous two other talks.

I had the help of an awesome mentor, Chris Butcher, to put this content together, so I’d say this format is much more polished and in-depth than the previous ones. I ended up learning a lot in the process and I’m super grateful for this experience!


Tools are pretty cool

By Isadora, 2025-03-19