My first time as a GDC speaker on ways you can build sustainable tools!
I got to do a 1-hour talk on GDC on how I manage to balance gameplay and tools development in a way that scales on the long term. Unfortunately, there’s no free way to watch this talk (yet????) but here’s a link anyway:
And here’s the full deck for the talk.
The talk can roughly be summarized in the following nine tips:
- Game always comes first
- Stick to your goals
- Never crash (lol)
- Make it delightful (or fun)
- Only do it once it’s a bottleneck
- Scale horizontally
- You don’t have to do everything yourself
- Prototype, implement, refactor
- Trust yourself!
The content was largely inspired by my previous two other talks.
I had the help of an awesome mentor, Chris Butcher, to put this content together, so I’d say this format is much more polished and in-depth than the previous ones. I ended up learning a lot in the process and I’m super grateful for this experience!