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    <title>isadora</title>
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    <description>Recent content on isadora</description>
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    <language>en</language>
    <copyright>🍌 2025</copyright>
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    <item>
      <title>GDC - Making Delightful Tools for Sustainable Small-Team Development</title>
      <link>/post/gdc-talk-tools/</link>
      <pubDate>Wed, 19 Mar 2025 00:00:00 +0000</pubDate>
      
      <guid>/post/gdc-talk-tools/</guid>
      <description>&lt;p&gt;My first time as a GDC speaker on ways you can build sustainable tools!&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Neverway</title>
      <link>/projects/neverway/</link>
      <pubDate>Mon, 27 Jan 2025 00:00:00 +0000</pubDate>
      
      <guid>/projects/neverway/</guid>
      <description>&lt;p&gt;Neverway is a nightmarish life sim RPG and &lt;a href=&#34;https://coldbloodinc.studio/&#34;&gt;Coldblood Inc.&lt;/a&gt;&amp;rsquo;s debut game.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Full Indie Summit - OOP is Overrated: Ways You Can Build Modular Code</title>
      <link>/post/oop-overrated/</link>
      <pubDate>Fri, 13 Sep 2024 00:00:00 +0000</pubDate>
      
      <guid>/post/oop-overrated/</guid>
      <description>&lt;p&gt;A short talk on ways to build modular code, regardless of the language.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>BUS Game Devs - 9 Secrets for a Future-Proof Game Engine</title>
      <link>/post/tips-future-proof-engine/</link>
      <pubDate>Wed, 21 Aug 2024 00:00:00 +0000</pubDate>
      
      <guid>/post/tips-future-proof-engine/</guid>
      <description>&lt;p&gt;Nine things that helped me while making &lt;a href=&#34;https://github.com/isadorasophia/murder&#34;&gt;Murder Engine&lt;/a&gt; and why tools are pretty cool.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Adventures serializing absolutely everything in C#</title>
      <link>/articles/serialization/</link>
      <pubDate>Tue, 16 Apr 2024 00:00:00 +0000</pubDate>
      
      <guid>/articles/serialization/</guid>
      <description>&lt;p&gt;Welcome to my fantastic journey porting &lt;a href=&#34;https://github.com/JamesNK/Newtonsoft.Json&#34;&gt;Newtonsoft.Json&lt;/a&gt; (a very cool and dead library) to System.Text.Json (C# now built-in serialization).&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Murder</title>
      <link>/projects/murder/</link>
      <pubDate>Fri, 07 Jul 2023 00:00:00 +0000</pubDate>
      
      <guid>/projects/murder/</guid>
      <description>&lt;p&gt;Murder is a 2D pixel art ECS game engine.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Bang</title>
      <link>/projects/bang/</link>
      <pubDate>Mon, 03 Jul 2023 00:00:00 +0000</pubDate>
      
      <guid>/projects/bang/</guid>
      <description>&lt;p&gt;Bang is a Entity Component System (ECS) framework implemented in C#.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Pure Virtual C&#43;&#43; - Debugger Showcase</title>
      <link>/post/virtualcpp/</link>
      <pubDate>Thu, 01 Jun 2023 00:00:00 +0000</pubDate>
      
      <guid>/post/virtualcpp/</guid>
      <description>&lt;p&gt;I was invited to record a couple of demos for Microsoft Pure Virtual C++ conference.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Neo City Express</title>
      <link>/projects/neocityexpress/</link>
      <pubDate>Mon, 01 May 2023 00:00:00 +0000</pubDate>
      
      <guid>/projects/neocityexpress/</guid>
      <description>&lt;p&gt;Neo City Express was my Ludum Dare 53 entry.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Gum</title>
      <link>/projects/gum/</link>
      <pubDate>Thu, 27 Apr 2023 00:00:00 +0000</pubDate>
      
      <guid>/projects/gum/</guid>
      <description>&lt;p&gt;Gum is a narrative scripting language that integrates with Murder Engine.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>2023</title>
      <link>/arts/2023/</link>
      <pubDate>Mon, 24 Apr 2023 00:00:00 +0000</pubDate>
      
      <guid>/arts/2023/</guid>
      <description>Cover (front and back) for my contact card.</description>
    </item>
    
    <item>
      <title>2022</title>
      <link>/arts/2022/</link>
      <pubDate>Fri, 18 Nov 2022 00:00:00 +0000</pubDate>
      
      <guid>/arts/2022/</guid>
      <description> </description>
    </item>
    
    <item>
      <title>i can still drive</title>
      <link>/arts/i-can-still-drive/</link>
      <pubDate>Fri, 18 Nov 2022 00:00:00 +0000</pubDate>
      
      <guid>/arts/i-can-still-drive/</guid>
      <description>A lovely comic that I worked on after I broke my arm driving my scooter. I am very proud that I got to finish this one!</description>
    </item>
    
    <item>
      <title>dotnet2md</title>
      <link>/projects/dotnet2md/</link>
      <pubDate>Thu, 29 Sep 2022 00:00:00 +0000</pubDate>
      
      <guid>/projects/dotnet2md/</guid>
      <description>&lt;p&gt;A tool that converts .NET metadata and XML documentation to markdown files.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Your very own ringtone!</title>
      <link>/projects/very-own-ringtone/</link>
      <pubDate>Thu, 29 Sep 2022 00:00:00 +0000</pubDate>
      
      <guid>/projects/very-own-ringtone/</guid>
      <description>&lt;p&gt;An extension to add sounds to Visual Studio.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>.NET Rocks! - Debugging Async Code</title>
      <link>/post/net-rocks/</link>
      <pubDate>Thu, 07 Apr 2022 00:00:00 +0000</pubDate>
      
      <guid>/post/net-rocks/</guid>
      <description>&lt;p&gt;Guest in the .NET Rocks! podcast about async debugging.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>2021</title>
      <link>/arts/2021/</link>
      <pubDate>Thu, 18 Nov 2021 00:00:00 +0000</pubDate>
      
      <guid>/arts/2021/</guid>
      <description>Video cassette cover.
Series of drawings based on The Inspirational Quaterly podcast.</description>
    </item>
    
    <item>
      <title>.NET Conf - Blazor Hot Reload in .NET 6</title>
      <link>/post/blazor-hotreload/</link>
      <pubDate>Tue, 09 Nov 2021 00:00:00 +0000</pubDate>
      
      <guid>/post/blazor-hotreload/</guid>
      <description>&lt;p&gt;Demo of hot reload in Visual Studio with a Blazor WebAssembly application on .NET 6.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Guest on .NET Desktop Community Standup</title>
      <link>/post/net-standup/</link>
      <pubDate>Thu, 24 Jun 2021 00:00:00 +0000</pubDate>
      
      <guid>/post/net-standup/</guid>
      <description>&lt;p&gt;Guest of the .NET Desktop Community Standup on hot reload.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Visual Studio Toolbox - Why is async hard to debug?</title>
      <link>/post/async-debug/</link>
      <pubDate>Thu, 10 Jun 2021 00:00:00 +0000</pubDate>
      
      <guid>/post/async-debug/</guid>
      <description>&lt;p&gt;Series of videos explaining about async debugging in C#.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>twitch channel: ndprafaze</title>
      <link>/arts/stream/</link>
      <pubDate>Mon, 18 Jan 2021 00:00:00 +0000</pubDate>
      
      <guid>/arts/stream/</guid>
      <description>I did the art for a twitch channel I had with my friends for over an year, called ndprafaze.</description>
    </item>
    
    <item>
      <title>still alive (unfinished)</title>
      <link>/arts/still-alive/</link>
      <pubDate>Wed, 18 Nov 2020 00:00:00 +0000</pubDate>
      
      <guid>/arts/still-alive/</guid>
      <description>I really want to get back to this some day! This is a project that I started based on the lovely song by Jonathan Coulton, &amp;ldquo;Still Alive&amp;rdquo;. You may notice that I started with sketches and ended up with polished pages, mostly as I got better in polishing my drawings.</description>
    </item>
    
    <item>
      <title>2020</title>
      <link>/arts/2020/</link>
      <pubDate>Sat, 18 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>/arts/2020/</guid>
      <description></description>
    </item>
    
    <item>
      <title>how to code interview (unfinished)</title>
      <link>/arts/interview-zine/</link>
      <pubDate>Sat, 18 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>/arts/interview-zine/</guid>
      <description>As I have been previously involved with university recruiting, I did this to help students interviewing with big techs. I only needed to finish the behavioral session and polish the remaining sketches! Someday, I will get back to this&amp;hellip;</description>
    </item>
    
    <item>
      <title>Debugging the debugger</title>
      <link>/post/debugging-debugger/</link>
      <pubDate>Thu, 14 Mar 2019 00:00:00 +0000</pubDate>
      
      <guid>/post/debugging-debugger/</guid>
      <description>&lt;p&gt;A talk explaining how debuggers work and what to expect when debugging your application.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>about</title>
      <link>/about/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>/about/</guid>
      <description>I&amp;rsquo;m a Brazilian-Canadian senior software engineer who loves the idea of destroying all the gatekeeping that exists around software. I&amp;rsquo;m particularly passionate about making very complex systems sound so simple that a person can only think: &amp;ldquo;is that all?&amp;rdquo;
I majored in computer science at University of Campinas and worked on the debugger for Visual Studio at Microsoft for 6 years. I&amp;rsquo;m based in Vancouver.
I&amp;rsquo;m currently working on NEVERWAY and a game engine as co-founder at Coldblood Inc.</description>
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